CATNAPPED! Return of the Order of the W.O.O.F

A stealth based platformer game to infiltrate the underground lair of the Order of the W.O.O.F.

Role:
Lead Artist, UI Designer

Duration:
4 weeks

Tools:
Game Design, Concept Art, Procreate, Adobe Illustrator, Unity

Collaborators:
Allison Wivagg, Angela Xu, Wenjia Han, Jonathan Choi

Creating a Narrative: Superspy Cats and Cyborg Dogs

Calamity strikes again! World leaders’ cats have been disappearing, the latest victim being Duchess Fluffy of Kittysburgh. This seems to be the work of The Order of the W.O.O.F [We Overly Oppose Felines], a secret society of cyborg dogs who aim to replace all cats. The world’s only hope, Agent Furball, has to infiltrate their secret underground lair to defeat the Order and rescue Duchess Fluffy.

Building the World

From our narrative, I had to begin translating it into a 2D world, creating an evil sewer lair for a secret cyborg dog society. My role focused on environmental elements, as well as creating our main Character Agent Furball.

Bricks
Vines
Character
Background
Pipes
Intro

Developing a Story for the UI

I wanted to extend the animated spy-esque aesthetic throughout all aspects of the game – including the UI. All interface elements (pause screens, buttons, etc.) drew inspiration from redacted case files, creating open folders that present all buttons. The UI had a visually accessible palette against the purple background of the game. For tutorial assets, I drew from traditional type-stamps to depict the key instructions.

UI
Brand
Instructions
Buttons

Iterating on Game Assets

Below are some of the iterations made throughout the process of the game – often discussed with feedback from playtesting and fellow game developers. Based on these responses, we adjusted the art and UI to match concerns we foresaw as a big issue.

PauseProcess
TitleProcess
Vines
UI
Dialogue
Intro