Plant and grow a seed in your own digital garden.

A toy-like garden in the metaverse to mimic the emotional roller coaster of growing a houseplant.

Role:
Interaction Designer, Game Designer, 3D Designer

Tools:
Unity, Oculus, Maya

Collaborators:
Ethan Huang
Focus4

Research Question

What makes people return back to the digital?

With the push towards spatial computing and blending the physical and digital, we hypothesize that people are more likely to return to the digital world with more emotional triggers. This led us to the common web experience of "digital gardens."

UserJourney

Synthesized Values

Finding values that call for nurturing.

Our research led us to four key values within the nurturing experience: Accountability, Patience, Protection, and Affection. From these, we began designing a gamified experience that provided opportunities for building connections between “gardeners” and their digital garden.

Value

Curating the Experience

Designing a Nurture-based gameloop

From the user journey, we created several different interaction points to materialize the nurturing values. Gardeners would engage in the full journeys of their plants, from planting a seed, watering it, protecting it from weeds, and receiving flowers and seeds to restart the process.

InteractionMap

Prototyping

Affordances of XR in interaction

From the user journey, we created several different interaction points to materialize the nurturing values. Gardeners would engage in the full journeys of their plants, from planting a seed, watering it, protecting it from weeds, and receiving flowers and seeds to restart the process.

GardenHero1
GardenHero3

Designing for Physical

Transitioning between Reality and Virtuality

Beyond having the experience in passthrough, we wanted a tangible interface that would fit into the nurture cycle we curated. Our intervention was a timer like bucket that would reflect the cumulative growth of your garden in your space. As more time passes, the light slowly fades, until indicating a desperate need to water your plants.

storyboard
TechDiagram

Level Design

Developing an Onboarding

To make our garden interactions as intuitive and possible, we went through several iterations of a map design that could teach gardeners about the space. Using a stone path, we build an onboarding experience that would teach each interaction of growing a plant as you follow the path through wooden signs, maintaining the integrity of the garden aesthetic.


User Testing

Developing from Playtesting

Throughout every iteration, we began to add more qualities based on playtesting with our peers. This led to a fruitful discussion that helped create gameplay features like shovels, digging, and accessibility featuress like raising the garden, legibility with signs, etc.


User Testing

Project Reflection

As my first project using the Oculus, this was a great way to start exploring the affordances of “spatial” digital interactions. I’m proud that we prototyped a fully loopable experience in passthrough VR, and now have many steps for how we can further our initial goal of fostering nurture in the digital.

1 – Time: What would happen if we gave garden to a person to care for a whole week. What would the outcome be and what opportunities for redesigning the experience would we find?

2 – Integrated Product System: How can we further explore the transition between physical and digital by having more physical cues of the digital garden (e.g custom controller mods).

3 –AR Capabilities: While we were able to hack the oculus for passthrough, how can we lean more into integrating this garden with an existing indoor space? What if I could grow my plants on walls and different counter tops rather than this floating digital plane?