Form the greatest team with the most unlikely heroes.
Marvel Fracture brings players together to defend the multiverse from enemies in a fast-paced, tabletop showdown.
Individual project
Role: Designer, Game Dev, UI Designer/Engineer, Artist
Duration: 10 weeks
Tools & Skills: Game Design, Concept Art, Procreate, Adobe Illustrator, Unity, Blender, Rhino, Digital Fabrication, Spatial Computing
Problem
Marvel's Cinematic fans aren't prepped to shift to gaming.
The onset of Marvel Rivals marks a major demographic shift in enteratinment towards gamers, yet
Marvel's most loyal fans are suited for the cinema and are at risk for being left behind.
Opportunity
Bringing gaming to non-gamers.
Whats an experience that introduce Marvel's cinematic fans into the joys of/online gaming community.
Overall Concept
When Heroes Cross Paths, Spark’s Fly.
Designed for three players against an AI enemy, this timed bullet-hell game balances
teamwork and individual skill. Each session delivers an intimate yet dynamic experience,
uniquely shaped by characters and teammates
Game Design Overview
Designed for gamers of all skill-levels.
A curated user experience that onboards a player into the game’s rules, mechanics, and gameplay.
Feature 1
Shatter the enemy with your Chronoshard
Players devices are enveloped in a chronoshard, a piece from the broken multiverse, which they push around to shatter invading doombots.
Feature 2
Dodge and destroy an army of doombots.
Dr. Doom and his future self have teamed up to reak havoc across the multiverse,
releasing waves of Doombots with different abilities: a honing bot, a sharp shooter, and an AOE spawner.
Feature 3
Assemble with your teammates.
Assemble other players to unleash combined powers unique to your heroes and take down all doom-bots in its vicinity.
Feature 4
Preserve your health & beat the clock.
Each player can get immediate visual feedback on their Nexus, a custom UI system that displayers their health, power-ups, score, and time left.
Feature 5
Emergent dialogue for a richer narratives.
Using OpenAI, the game generates situational dialgoue and conversations based on the characters
lore and data/stats in game that spark unique narratives across the MCU.
Process
Ideating a non-gamer-friendly experience.
The process aimed to translate the joys of online gaming into in-person play.
These tenets were finding your character, forming a team, and completing a mission.
Merging Narrative and Visual Design
Inspired by crystal prism geometries, the game’s visuals reflect Rivals'
lore of breaking the chromosphere, with sharp designs adding depth to the
2D setting for both players and villains.
Seamless UI Aligned with Space.
Designing an intuitive UI system that seamlessly incorporates the game’s visual
language while fitting naturally within the spatial context of the table and controllers.